New interview reveals the 2003 Star Trek shooter originally depicted a shuttle crashing into Starfleet Academy before the story was hastily reworked.
Star Trek: Elite Force II's development team scrapped and rewrote the game's original plot and opening sequence following the September 11, 2001 terror attacks, according to a new interview with lead scripter and level designer Benson Russell published by Kotaku. The original concept, developed by Ritual Entertainment for publisher Activision, centered on an attack at Starfleet Academy that included a shuttle crashing into a building — imagery the team ultimately deemed too close to real-world events to include in the final release.
Russell, speaking to interview outlet FRVR, said the timing of the attacks directly overlapped with the game's production. "I remember, we were making Elite Force 2, and 9/11 happened at that time," he said, according to Kotaku's report. He described the scrapped sequence in detail, recalling that the story called for an assault on Starfleet Academy featuring a shuttle flying into a building. Following the attacks, he said, that concept became "a no-no for understandable reasons."
The Original Starfleet Academy Attack Concept
Russell's account is corroborated by an earlier, more detailed retrospective published by Den of Geek, which spoke with Elite Force II writer and designer Mike Galloway about the game's early development. According to Galloway, the first story pitch he received approval for centered on a group of Federation separatists who stole a starship and crashed it into Starfleet Academy. Galloway said he had envisioned this narrative as fitting an M-rated tone, giving the story a darker, more mature edge than what eventually shipped.
That plan changed abruptly once the September 11 attacks occurred during production. Galloway told Den of Geek that "9/11 happened and some people involved with the project got spooked with the idea and similarities, and we were forced to rip it apart and quickly recraft a whole new story." The parallel between a hijacked starship crashing into a Federation institution and the real-world hijacked aircraft attacks on American buildings was apparently too direct to ignore.
How the Story Was Reworked
Rather than opening on a terror attack against Starfleet Academy, the released version of Elite Force II begins in a different narrative space entirely. The game picks up around the time of "Endgame," the series finale of Star Trek: Voyager, with the Hazard Team assisting Voyager's escape from a Borg sphere and return to the Alpha Quadrant. Once back home, Starfleet bureaucracy disbands the Hazard Team as no longer necessary, according to Wikipedia's account of the game's plot.
The story then shifts to protagonist Ensign, later Lieutenant, Alexander Munro, who is recruited by Captain Jean-Luc Picard to serve with a newly reformed Hazard Team aboard the USS Enterprise-E. The revised plot moves away from Federation separatists and terror-style imagery entirely, instead pitting the team against genetically engineered alien creatures known as Exomorphs, alongside a Romulan-related plot thread. According to Galloway's account, the new direction was also shaped by a push toward a Teen rating, achieved partly by relying on "mass-produced baddies" rather than extended combat against human-looking enemies.
Corroborating the Account Across Sources
The core details of this story are echoed across multiple outlets and languages. Video Games Chronicle summarized the same development history with the headline noting that Elite Force II "had to be rewritten because of 9/11," and that its plot was originally built around a terror attack on Starfleet Academy. A Russian-language retro gaming archive, Old-Games.RU, separately notes that the game's script was rewritten following the events of September 11, 2001, aligning with the English-language reporting from Kotaku and Den of Geek.
Together, these independent accounts from Russell, Galloway, and secondary outlets create a consistent picture: an approved story involving a stolen starship crashing into Starfleet Academy was abandoned mid-development because of its resemblance to the September 11 attacks, forcing a rapid rewrite of the game's narrative.
Elite Force II's Place in Star Trek Gaming History
Elite Force II, released for Windows in June 2003 and later for macOS that November, served as the sequel to 2000's Star Trek: Voyager – Elite Force, which introduced the Hazard Team concept aboard USS Voyager. The sequel carried that first-person shooter formula forward while relocating the action to the Enterprise-E and the post-Voyager, Picard-era timeline.
The series is generally remembered as one of the stronger Star Trek video game adaptations, which explains why its development history continues to draw attention from retrospective features and archival interviews years after release. The newly surfaced comments from Russell add fresh, direct confirmation to a story first detailed by Galloway years earlier, reinforcing how a single real-world event forced an entire game's narrative to be rebuilt under time pressure before its 2003 launch.